Version 0.92(02/07/2013). -Initial Release Version 0.93(18 July, 2013) - Created a GUITexture with a keyboard map of the FPC Pro's controls. - Created an OnGUI draggable window to show the FPC Pro Status. The status text in colored. - GUIText on screen to show the keys used to activate these two previous features ('K' and 'J'). - Added/changed comments in some scripts. - Changed FPC Pro's states. Now there are three kinds of states: movement, position, action. - Added DoNothing to the action states. - Changed movement state IsStanding with IsStop. - Don't allow to remain active the isJumping state when kicking. - Don't allow to prone/crouch in the water. - Changed the states isPerformingCrouch and isPerformingProne to static in FPCStatus script. - Added "FPC" prefix to AnimatedProjector y GUI_Adjust scripts names. - Bug Fixed: now the movement states works fine when jumping. - Bug Fixed: now update properly the isWalking state when proned/crouched. - Bug Fixed: InAir state disabled when swimming or divin.
Version 0.94(22 October, 2013) - NEW: Ledge treatement. Now, the FPC Pro can hang from, jump backwards, move laterally and climb Ledges. - New Tag "Ledge" created. - New position states: isInLadder, isInLedge, isJumpingFromLedge. - Changes in FPCLedge, FPCLadder, FPCStatus, FPCSwim, FPCCameraBobber y FPCSoundPlayer in order to update those new states. - New ledge sounds effects added. (hit the ledge, walk laterally and climb). - On-Screen status GUI updated to show these new states. - NEW: Camera roll effect (in Z axis). Camera roll effect when walking or running. (Parameters in FPCCameraBobber). - NEW: DirtyLens feature. - FPCWaterDropPlaneEffect renamed to FPCDirtyLensEffect. - FPCDirtyLensEffect code updated to make possible the new dirtyLens and waterDrop planes. - Bug Fixed: El FPC Pro is now always well aligned respect the ladder and looking towards. - Bug Fixed: Not allow jumps/kicks when we are in prone/crouch position. - Bug Fixed: Fixed issue detecting a ladder. - Bug Fixed: The camera's target position when crouching/proning while jumping is always reached. - Bug Fixed: Now you can always climb again a ladder. No more detection issues. - Bug Fixed: When crouching/pronin in Air, the camera always reach the desired position. - Improved: Crouch/Prone NOT sustained mode. Now you can select witch mode to use when crouching/proning. - Sustained: The appropiate key must be pressed all the time to stay in that status. - Not Sustained: Press to activate the status. Press again to deactivate. - Added OnScreen GUI option to change this sustained mode. - Improved: The user can cancel the fall & ledge camera rotations moving the mouse around as before, but now the rotation always start a little bit before cancelling it. - Improved : Now when jumping the aceleration/deceleration sprinting can be progresive. FPCCharacterMotor changed to allow this feature. New vars to adjust the effect in FPCStatus->Sprint. - Improved: Now you can select in inspector view if you want to use the backwards key when climbing a ladder. - Change: Swim and SwimSprint inspector variables has been renamed. Now they are more understandeble. (SwimSpeed, Accel, AccelTime changed by MinSpeed, MaxSpeed y AccelRatio). - Change: Changed the WaterDrop's textures and the material's shader. - Change: Lightmaps reduced at 512 resolution (previouly 1024). - Change: Caustics textures reduced at 256 (prebiouly 512). - Change: SkyBoxes Textures in Standard Asset reduced at 512 (Unity's originals are 1024) - Change: Erased Glass Refraction textures (not used in this package).
Version 0.95(09 December, 2013) - NEW: Obstacles (LowLedges). Now you can jump obtacles performing a cool climb camera effect too. - NEW: Camera roll effect created when climbing a ledge or lowledge. - NEW: FPCMouseLook now has a smoothed movement (vars to control it: smoothXTime & smoothYTime). - Improved: FPCCameraBobber script is more clean now and has been improved a little bit. - Improved: FPCMouseLook - CameraFall and CameraRoll functions are more clear and simple. - Improved: FPCMouseLook - Two funcions added AddRecoil y ReturnRecoil (for future -maybe-weapons recoil). - Bug Fixed: FPCMouseLook now performs always right the cameraFall function. - Bug Fixed: FPCCameraBobber - the function that moves the camera down/up always do it right now. - Bug Fixed: Camera limits in ledges & ladders now works fine.
Version 0.96(25 March, 2014) - NEW: Walk, Sprint, Prone y Crouch have their own Ground/Air acceleration values. - NEW: New IsSliding Status (now you can slide if you crouch when you are running). - NEW: The FPC Pro can catch/drag and launch/drop any object. - NEW: Terrain step sounds dependeding on the terrain's texture the FPC Pro is walking over. - NEW: Smart Crosshair. - Improved: DirtyLens y SprintFOV effects can be used at once. - Improved: Removed layer dependecy in code. - Improved: Sprint now has sustained mode too. - Bug Fixed: Now the jump state is always updated (not need to drag a sprint GUI inset). - Bug Fixed: The light works fine even if you dont assign any battery life GUI bar.
Version 0.97(22 June, 2014) - NEW: Pro_Indie Underwater and WaterDrop effects. - NEW: Oxygen and battery UI bars can now fadeIn/Out in screen (they show in screen only when needed). - Improved the Waterdrop Pro version effect. - Improved: Centralized and easy configuration of DirtyLens, WaterDrop and Underwater effects. - Improved: Moved the Damage fadeTime variable to the FPCStatus script. - Improved: Several minor changes in some minor scripts to hide several public variables. - Changes: Keyboard configuration changed regarding features to come in future updates. - Bug Fix: The Status window now shows when the FPC Pro is jumping a LowLedge.
Version 0.98(02 October, 2014) - NEW: Created a data info collector script for every FPC Pro's single action. - Improved: Created new script to show the FPC Pro Status (FPCStatusGUIJS). - Improved: Created new script to show the FPC Pro's catch ability status (FPCCatchStatusGUIJS). - Removed the code from their original places (FPCStatusJS and FPCCatchObject). - Improved the FPC Pro status window to show the object below it in runtime (FPCStatusGUIJS). - Improved: Now the FPC will see the object below it when stading/walking or running. - Improved the StepSoundDetector by using the new object below function to play steps sounds. - Improved: Simplekick internal code is now more cear and short. - Fixed Bug: IsSliding status in FPCStatusJS doens't return false positive.
Version 0.99(03 February, 2015) - NEW: Fly mode. - Fixed Bug: SoundManager script will now let play any other AudioSource in the scene.
Version 1.0(10 February, 2015) - NEW: Wall Run Mode. - NEW: Double Jump. - Improved: Sliding code to make it more arcade. - Fixed several bugs. - Partial Unity 5 compatibility.
Version 1.1(19 March, 2015) - NEW: In screen Compass (2D & 3D compass). - NEW: Unity 5 Demo scene using all 'Pro' features (Water & effects). - Improved: FPC Pro water detection has been improved (no more swim when your are standing in the water). - FixBug: The bullet now uses trigger + raycast system to avoid weird collision responses agains the FPC Pro. - Fix Bug: waterdrops animation weird bug fixed (getting in/out the water surface too quickly fired the bug). - Fix Bug: No more jumps when the FPC Pro is climbing a wall ledge.
Version 1.11(29 March, 2015) - Improve: Now you can get ladders when flying (configurable in the Inspector Window). - FixBug: When climbing a ledge if try to jump, the jump sound doesn't play anymore. - FixBug: Now the jump sound effect is always played when performing a doublejump. - FixBug: When flying the ladder detection doesn't fire any error anymore. - FixBug: Can't catch an object if FPC Pro is standing over it. - FixBug: FPC pro now detects if it is standing in water (without activating swim or dive status). Can run or jump in water now. - FixBug: DirtyLes is working in Unity v5.x
Version 1.2(17 May, 2015) - NEW: Project updated to Unity v4.5.0 - NEW: Inspector colored and variables tooltiped. Added property drawers (Colorizer) to make the inspector look better. - NEW: Created a PlatformJumper. - NEW: Created a Pause script and modified the FPCMouseLook to make it work properly. - Improve: added an option to swim backwards in Inspector window. - FixBug: when exiting the water the FPC Pro velocity wont be reseted anymore.
Version 1.3(01 Sept, 2015) - NEW: Teleport platforms. - NEW: Death zones (to simulate damage made by fire, gas, etc...) - Improved: Now the FPC Pro can swim with a constant velocity or making 'strokes'. (Swim ->Swim Style) - Changed: FPCSoundPlayer (added a new public function to play sounds). FPCDetectPickup (easier to understand). - Fix Bug: Jumper script -FPCJumperJS- no longer fires an error. Removed 'Jumper' tag, it is NOT needed anymore.
Version 1.4(28 Sept, 2015) - NEW: Created kickback effect that pushes the FPC. ( FPCSTatusJS.AddImpact() ) - NEW: Created constant pushers and one-time pushers examples. - NEW: Created fixed forward direction pushers (will push the FPC in the platform forward direction). - Change: Updated enemy bullet that affects the FPC when impact - kickback effect-. (FPCEnemyBulletMngr).
Version 1.4.1(10 Jan, 2016) - Minor bug fixed in FPCAIRobotJS (related Unity v5.3.1). - Minor bugs fixed in conditional compilation in several scripts (related to Unity v4.7)
Version 1.4.2(04 Apr, 2016) - Plugins folder functionality: Modified several scrips to remove dependencies in Colorizer and MathdExt Now the entire FPC Pro/scripts folder can be moved to plugions folder (C# compatibility). - The Plugins folder will not be included in the asset (now it is empty)
Version 1.5.0(15 Apr, 2017) - Updated FPC Pro project to Unity v4.6.0 - Updated FPC GUI status in screen to Unity's UI. * New UISliders for: Health, Run/Jump, Diving Oxygen, Fly Gas, Light battery. * New UIImage used in effects: Damage, Teleportation. * New UIImage for keyboard map. - Updated several scripts to use this new UI system. - Updated Compass and CrossAir scripts to add a keyboard disable detection option. * If disabled, cannot change betwen different compass/crossairs types. - Updated SoundManager. It will not be controlling FPCPro's external AudioSources. - FIX BUG: Updated fall/land impact damage calculations.
Version 1.6.0(12 Aug, 2017) - Updated FPC Pro project to Unity v5. - NEW: FPCInputJS script (new FPCPro's Input Manager class). - Renamed Indie/Pro water effects to Mobile/Pro. - Deleted several assets related to Unity v4.x stuff. - Removed Resources folder and relocated several folders. - Unity 2017 compatible (Warning msg fixed).
Version 2.0.0 (10 Jan, 2018) - Minimal Unity version supported is Unity 5.5.0 - All scripts are converted to C#. - Plugins folder deleted. - Key detection used in information panels has been improved (Demo purposes). - Improved Compass3D and SoundPlayer code. - Improved FPCInputManager, FPCUnderwater and SoundManager.
Version 2.1.0 (23 Apr, 2018) - Created a new scene: Minimal Demo. - Unified FPC Pro Raycast Sensors part. - Improbed kicks: objects can are pushed in both directions x & y. - Fixed Bug SideKicks: Now sidekicks can push objects too. - Fixed Bug: FPC Pro now can walk over regular floor stairs. - Improvement: Demo Help GUI now has animation. - Attributes: Updated some variables using some included fancy property drawers. Version 2.2.0 (29 Apr, 2018) - Created new scripts: FPCCore, FPCKick, FPCWallParkeur to make FPC Pro more modular. - FPCStatus & FPCCore now handle all basic stuff. - Improvement: All FPC Pro initilization code now uses the new FPCStatus cached references. - Improvement: FPCSwim & FPCUnderwater have a hole new initilization code. It is more simple and fast now. - Improvement: FPCPusher no longer needs its own AudioSource in ConstantPusher objects. - Improvement: CharacterMotor.Move has been improved to avoid some physics penetration unwanted side effects. - Fix Bug: Underwater effect has bumpmap and works fine in 2017.x - Fix Bug: FPCDirtyLens y FPCStatus now initializes fine in WebGL.
FPC Pro es un avanzado controlador en primera persona para Unity que incluye muchísimas características avanzadas.
FPC Pro puede andar, correr, agacharse , tumbarse, usar escaleras, trepar muros, nadar, bucear, empujar objetos y enemigos e incluso usar una luz. Puede hacerse daño cuando cae y se cansa cuando corre.
Tiene variados efectos de cámara, un montón de efectos de sonido y también incluye una atmósfera subacuática cuando está buceando.